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WWE Crush Hour
Now Available
THQ
Nintendo Gamecube
THQ
Zachary Aniston

GAME OVERVIEW:

World Wrestling Entertainment Crush Hour takes the intensity, competitiveness and brute strength from the squared circle and drops it into the world of car combat. More than twenty WWE Superstars jump into their Super Cars bringing the pain to the streets. Layeth the rubber down in the Rock's speedster, cruise and bruise in the Hardy Boys' souped up Woody or pummel the competition in the Big Show's diesel. It's going to take more than a three count to win in this arena.

game features:

Experience brutal vehicular carnage with top WWE Superstars in their first ever car combat experience .More than 20 personalized WWE Superstar vehicles including exotic sports cars, 4x4's and semi. Compete in multiple match types, including ladder and hardcore matches modified for insane car combat. Engage in battle across 12 destructible levels littered with deadly traps and hazards. Annihilate opponents with multiple weapon types customized for each vehicle or grab weapon power pick ups to really put the hurtin' on your opponent. Unparalleled car combat driving physics with the "Powerslide Advantage" for quick 180 turns, strafing attacks and pinpoint cornering. On-the-fly commentary from the WWE's own Jim Ross

overall impressions:

Describing it is a bit difficult... it's not quite a driving game and not quite a first-person shooter. Instead, it's something along the lines of a dog-fight on wheels. (Think "Combat" on the Atari 2600, but in 3D and much faster paced.)

One of Crush Hour's biggest issues is that the gameplay is unnecessarily complex. This is due mostly in part to the combat system. Instead of going with the more common "demolition derby" style of fighting, THQ chose to go with an awkward car-mounted gun battle. Because of THQ's decision to design it this way, some rather large sacrifices were made.

First, long-range combat with guns meant the cars needed to be as small as possible so the players could target them more easily. Unfortunately, their small size makes the cars nearly impossible to find. You may very well be killed before you ever see who is attacking you.

Second, close-range combat is almost impossible due to the guns. If you attempt to ram an opponent's car, you'll most likely be blown apart by gunfire before you ever get close enough to get any hits in. This really doesn't matter much anyway, since your car doesn't visually show signs of damage other than a cloud of smoke coming up from it.

Finally, the game uses a very weird "bounding box" targeting system that can become incredibly confusing. Even if your opponent is behind a wall, you'll still get the targeting box. Since the cars are so small to begin with, you often find yourself shooting at a wall you thought was your opponent.

Graphics-wise, the game isn't terrible. The arenas are actually rather detailed and pleasing to the eye. However, the small size of the cars may annoy the player very quickly.

Audio is not very impressive. The commentary and taunts are extremely repetative. Also, there is no background music in this game except for the menus and wrestler introductions.

Over all, I can't really recommend this game for anyone. These guys are supposed to be WRESTLERS... not a couple guys chucking spitballs at each other from across a room. This game really needs to be a demolition-derby, not some first-person shooter on wheels.

7 / 10
OVERALL SCORE

80 %
9 / 10
9 / 10
7 / 10
 




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